Credits:
  
  Modelling: Pvt. Hudson    xenomorph3001@hotmail.com
  Skin Mesh: Psycho-Kinetic Hyper-Geek    BigGreen@Acolyte.zzn.com
  Skinning : Psycho-Kinetic Hyper-Geek
  Animation: Pvt. Hudson
  Model Conversion to NS 2.0 : Pvt. Hudson
  Skin Tweaking for NS 2.0 : Psycho-Kinetic Hyper-Geek
  In Game Testing: Pvt. Hudson, Delarosa, Jamil
  Ultralisk Sound: Blizzard, remixed by Psycho-Kinetic Hyper-Geek
  Model Concept: Blizzard

Installation :

  Unzip into your /ns/ directory

A few notes to animation in 2.0 :
 
 1. In half life model viewer, some animations speed is off, but they are correct in game. ( which really matters )
 2. Unlike the previous versions of NS, in 2.0, two animations of the onos abilities are NOT called during the game. Those 2 are devour and 
    charge.  I tested this out myself by replacing all 6 onos abilities animations with a simple animation and it is not called when the model
    performs devour or charge. The model just resumes it's unanimated pose when these 2 abilities occurred. 
 3. So this leaves us only 2 animations: bite, which in ultralisk's case is the slash of the claws, is remain unchanged. 
    As for stomp, due to HL animation restriction of blending upper and lower body animation, there is no way to animate leg movement.
    so i used that charge animation ( the one the ultra crosses it's claws in front ) to replace it. The result is better than nothing, 
    the ultralisk will cross it's claws before it sends out a wave of shockwave to stun marines.  
 4. Since all the maps have been reworked, the onos "swimming" under the ground level thing has been fixed, so i also adjusted all the
    the ground level height for all the movement animation and idle animation. Ultralisk will no longer be walking under the 
    ground level on some maps anymore.
 5. In half life model viewer, no upper body movement when running, because when in game due to the upper and lower body animation blending, 
    the idle animation will kick in for upper body when it runs.   

    Pvt. Hudson